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200 armas no weapons spamer

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200 armas no weapons spamer Empty 200 armas no weapons spamer

Mensagem por ademir Qui Abr 26, 2012 2:29 pm

Vim ensina como por todas ar armas no weapons spamer Bom eu fasso desse jeito
É Só remiver o else quando chegar a 122 e depois em 244 a vai indo
Código:

if(Weapon_Spawn == 122) {
WeaponSpawn(122 , pDevice);// SPAS-12 STOCK
}      if(Weapon_Spawn == 123) {
WeaponSpawn(123 , pDevice);// M1911 MEU
} else
e assim por diante

vou postar 200 armas ja feitas



Código:

if(Weapon_Spawn == 1) {
WeaponSpawn(1 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 2) {
WeaponSpawn(2 , pDevice);// M590 MILITARY
} else if(Weapon_Spawn == 3) {
WeaponSpawn(3 , pDevice);// MP5A4
} else if(Weapon_Spawn == 4) {
WeaponSpawn(4 , pDevice);// M4A1
} else if(Weapon_Spawn == 5) {
WeaponSpawn(5, pDevice);// MK.48
} else if(Weapon_Spawn == 6) {
WeaponSpawn(6 , pDevice);// M24
} else if(Weapon_Spawn == 7) {
WeaponSpawn(7 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 8) {
WeaponSpawn(8 , pDevice);// XM84 FLASH
} else if(Weapon_Spawn == 9) {
WeaponSpawn(9 , pDevice);// M18 SMOKE
} else if(Weapon_Spawn == 10) {
WeaponSpawn(10 , pDevice);// USP
} else if(Weapon_Spawn == 11) {
WeaponSpawn(11 , pDevice);// MP5 MOD
} else if(Weapon_Spawn == 12) {
WeaponSpawn(12 , pDevice);// AK47
} else if(Weapon_Spawn == 13) {
WeaponSpawn(13 , pDevice);// M4-CQBR DEVGRU
} else if(Weapon_Spawn == 14) {
WeaponSpawn(14 , pDevice);// SA-18
} else if(Weapon_Spawn == 15) {
WeaponSpawn(15 , pDevice);// M136 AT4
} else if(Weapon_Spawn == 16) {
WeaponSpawn(16 , pDevice);// DESTROY BOMB
} else if(Weapon_Spawn == 17) {
WeaponSpawn(17 , pDevice);// RMS12
} else if(Weapon_Spawn == 18) {
WeaponSpawn(18 , pDevice);// M-23P
} else if(Weapon_Spawn == 19) {
WeaponSpawn(19 , pDevice);// G7A GAS
} else if(Weapon_Spawn == 20) {
WeaponSpawn(20 , pDevice);// M16
} else if(Weapon_Spawn == 21) {
WeaponSpawn(21 , pDevice);// KIA
} else if(Weapon_Spawn == 22) {
WeaponSpawn(22 , pDevice);// SR25
} else if(Weapon_Spawn == 23) {
WeaponSpawn(23 , pDevice);// M4 SUPER 90
} else if(Weapon_Spawn == 24) {
WeaponSpawn(24 , pDevice);// M92FS
} else if(Weapon_Spawn == 25) {
WeaponSpawn(25 , pDevice);// G36E
} else if(Weapon_Spawn == 26) {
WeaponSpawn(26 , pDevice);// MINI GUN
} else if(Weapon_Spawn == 27) {
WeaponSpawn(27 , pDevice);// L96A1
} else if(Weapon_Spawn == 28) {
WeaponSpawn(28 , pDevice);// M16A1 AP
} else if(Weapon_Spawn == 29) {
WeaponSpawn(29 , pDevice);// LAW
} else if(Weapon_Spawn == 30) {
WeaponSpawn(30 , pDevice);// CLAYMORE MINE
} else if(Weapon_Spawn == 31) {
WeaponSpawn(461 , pDevice);// HEARTBEAT SENSOR
} else if(Weapon_Spawn == 32) {
WeaponSpawn(32 , pDevice);// AIRSTRIKE BOMB
} else if(Weapon_Spawn == 33) {
WeaponSpawn(33 , pDevice);// MK16 SCAR-L
} else if(Weapon_Spawn == 34) {
WeaponSpawn(34 , pDevice);// UZI
} else if(Weapon_Spawn == 35) {
WeaponSpawn(35 , pDevice);// M60
} else if(Weapon_Spawn == 36) {
WeaponSpawn(36 , pDevice);// SPAS-12
} else if(Weapon_Spawn == 37) {
WeaponSpawn(37 , pDevice);// R870
} else if(Weapon_Spawn == 38) {
WeaponSpawn(38 , pDevice);// G23
} else if(Weapon_Spawn == 39) {
WeaponSpawn(39 , pDevice);// AUG A1
} else if(Weapon_Spawn == 40) {
WeaponSpawn(40 , pDevice);// UMP
} else if(Weapon_Spawn == 41) {
WeaponSpawn(41 , pDevice);// AK-74U
} else if(Weapon_Spawn == 42) {
WeaponSpawn(42 , pDevice);// MSG-90
} else if(Weapon_Spawn == 43) {
WeaponSpawn(43 , pDevice);// K2
} else if(Weapon_Spawn == 44) {
WeaponSpawn(44 , pDevice);// K3
} else if(Weapon_Spawn == 45) {
WeaponSpawn(45 , pDevice);// K7
} else if(Weapon_Spawn == 46) {
WeaponSpawn(46 , pDevice);// K5
} else if(Weapon_Spawn == 47) {
WeaponSpawn(47 , pDevice);// M92F SE
} else if(Weapon_Spawn == 48) {
WeaponSpawn(48 , pDevice);// G23 SE
} else if(Weapon_Spawn == 49) {
WeaponSpawn(49 , pDevice);// SCAR-L BLACK
} else if(Weapon_Spawn == 50) {
WeaponSpawn(50 , pDevice);// M24 WOODLAND
} else if(Weapon_Spawn == 51) {
WeaponSpawn(51 , pDevice);// USP TACTICAL
} else if(Weapon_Spawn == 52) {
WeaponSpawn(52 , pDevice);// M590 CQB
} else if(Weapon_Spawn == 53) {
WeaponSpawn(53 , pDevice);// M4A1 CQBR
} else if(Weapon_Spawn == 54) {
WeaponSpawn(54 , pDevice);// L96A1 GHILLIE
} else if(Weapon_Spawn == 55) {
WeaponSpawn(55 , pDevice);// MP5 RAS
} else if(Weapon_Spawn == 56) {
WeaponSpawn(56 , pDevice);// AK-103
} else if(Weapon_Spawn == 57) {
WeaponSpawn(57 , pDevice);// SPAS-12 STOCK
} else if(Weapon_Spawn == 58) {
WeaponSpawn(58 , pDevice);// M11 TACTICAL KNIFE
} else if(Weapon_Spawn == 59) {
WeaponSpawn(59 , pDevice);// NINJATO
} else if(Weapon_Spawn == 60) {
WeaponSpawn(60 , pDevice);// MACHETE
} else if(Weapon_Spawn == 61) {
WeaponSpawn(61 , pDevice);// P226
} else if(Weapon_Spawn == 62) {
WeaponSpawn(362 , pDevice);// AIRSTRIKE DESGINATOR
} else if(Weapon_Spawn == 63) {
WeaponSpawn(63 , pDevice);// UZI
} else if(Weapon_Spawn == 64) {
WeaponSpawn(64 , pDevice);// M24
} else if(Weapon_Spawn == 65) {
WeaponSpawn(65 , pDevice);// M60
} else if(Weapon_Spawn == 66) {
WeaponSpawn(66 , pDevice);// LAW
} else if(Weapon_Spawn == 67) {
WeaponSpawn(67 , pDevice);// M60
} else if(Weapon_Spawn == 68) {
WeaponSpawn(68 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 69) {
WeaponSpawn(69 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 70) {
WeaponSpawn(70 , pDevice);// SR25 SANDFIRE
} else if(Weapon_Spawn == 71) {
WeaponSpawn(71 , pDevice);// K3SPW
} else if(Weapon_Spawn == 72) {
WeaponSpawn(72 , pDevice);// M14
} else if(Weapon_Spawn == 73) {
WeaponSpawn(73 , pDevice);// MAC-10
} else if(Weapon_Spawn == 74) {
WeaponSpawn(74 , pDevice);// ANACONDA BLACK
} else if(Weapon_Spawn == 75) {
WeaponSpawn(75 , pDevice);// ANACONDA SILVER
} else if(Weapon_Spawn == 76) {
WeaponSpawn(76 , pDevice);// G.I.SHOVEL
} else if(Weapon_Spawn == 77) {
WeaponSpawn(77 , pDevice);// M4A1 DESERT WARRIOR
} else if(Weapon_Spawn == 78) {
WeaponSpawn(78 , pDevice);// M1911 KNIGHT'S
} else if(Weapon_Spawn == 79) {
WeaponSpawn(79 , pDevice);// FAMAS
} else if(Weapon_Spawn == 80) {
WeaponSpawn(80 , pDevice);// P90
} else if(Weapon_Spawn == 81) {
WeaponSpawn(81 , pDevice);// AK-47 GOLD-PLATED
} else if(Weapon_Spawn == 82) {
WeaponSpawn(82 , pDevice);// MP5 RAS Centurion
} else if(Weapon_Spawn == 83) {
WeaponSpawn(83 , pDevice);// Sickle
} else if(Weapon_Spawn == 84) {
WeaponSpawn(84 , pDevice);// M69HE Frag
} else if(Weapon_Spawn == 85) {
WeaponSpawn(85 , pDevice);// M60 Steel
} else if(Weapon_Spawn == 86) {
WeaponSpawn(86 , pDevice);// M136
} else if(Weapon_Spawn == 87) {
WeaponSpawn(87 , pDevice);// RMS12
} else if(Weapon_Spawn == 88) {
WeaponSpawn(88 , pDevice);// Double Barrel
} else if(Weapon_Spawn == 89) {
WeaponSpawn(89 , pDevice);// Double Barrel Punisher
} else if(Weapon_Spawn == 90) {
WeaponSpawn(90 , pDevice);// P226 Silver
} else if(Weapon_Spawn == 91) {
WeaponSpawn(91 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 92) {
WeaponSpawn(92 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 93) {
WeaponSpawn(93 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 94) {
WeaponSpawn(94 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 95) {
WeaponSpawn(95 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 96) {
WeaponSpawn(96 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 97) {
WeaponSpawn(97 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 98) {
WeaponSpawn(98 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 99) {
WeaponSpawn(99 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 100) {
WeaponSpawn(100 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 101) {
WeaponSpawn(101 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 102) {
WeaponSpawn(102 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 103) {
WeaponSpawn(103 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 104) {
WeaponSpawn(104 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 105) {
WeaponSpawn(105 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 106) {
WeaponSpawn(106 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 107) {
WeaponSpawn(107 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 108) {
WeaponSpawn(108 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 109) {
WeaponSpawn(109 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 110) {
WeaponSpawn(110 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 111) {
WeaponSpawn(111 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 112) {
WeaponSpawn(112 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 113) {
WeaponSpawn(113 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 114) {
WeaponSpawn(114 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 115) {
WeaponSpawn(115 , pDevice);// M24 WOODLAND
} else if(Weapon_Spawn == 116) {
WeaponSpawn(116 , pDevice);// USP TACTICAL
} else if(Weapon_Spawn == 117) {
WeaponSpawn(117 , pDevice);// M590 CQB
} else if(Weapon_Spawn == 118) {
WeaponSpawn(118 , pDevice);// M4A1 CQBR
} else if(Weapon_Spawn == 119) {
WeaponSpawn(119 , pDevice);// L96A1 GHILLIE
} else if(Weapon_Spawn == 120) {
WeaponSpawn(120 , pDevice);// MP5 RAS
} else if(Weapon_Spawn == 121) {
WeaponSpawn(121 , pDevice);// AK-103
} else if(Weapon_Spawn == 122) {
WeaponSpawn(122 , pDevice);// SPAS-12 STOCK
}      if(Weapon_Spawn == 123) {
WeaponSpawn(123 , pDevice);// M1911 MEU
} else if(Weapon_Spawn == 124) {
WeaponSpawn(124 , pDevice);// M590 MILITARY
} else if(Weapon_Spawn == 125) {
WeaponSpawn(125 , pDevice);// MP5A4
} else if(Weapon_Spawn == 126) {
WeaponSpawn(126 , pDevice);// M4A1
} else if(Weapon_Spawn == 127) {
WeaponSpawn(127, pDevice);// MK.48
} else if(Weapon_Spawn == 128) {
WeaponSpawn(128 , pDevice);// M24
} else if(Weapon_Spawn == 129) {
WeaponSpawn(129 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 130) {
WeaponSpawn(130 , pDevice);// XM84 FLASH
} else if(Weapon_Spawn == 131) {
WeaponSpawn(131 , pDevice);// M18 SMOKE
} else if(Weapon_Spawn == 132) {
WeaponSpawn(132 , pDevice);// USP
} else if(Weapon_Spawn == 133) {
WeaponSpawn(133 , pDevice);// MP5 MOD
} else if(Weapon_Spawn == 134) {
WeaponSpawn(134 , pDevice);// AK47
} else if(Weapon_Spawn == 135) {
WeaponSpawn(135 , pDevice);// M4-CQBR DEVGRU
} else if(Weapon_Spawn == 136) {
WeaponSpawn(136 , pDevice);// SA-18
} else if(Weapon_Spawn == 137) {
WeaponSpawn(137 , pDevice);// M136 AT4
} else if(Weapon_Spawn == 138) {
WeaponSpawn(138 , pDevice);// DESTROY BOMB
} else if(Weapon_Spawn == 139) {
WeaponSpawn(139 , pDevice);// RMS12
} else if(Weapon_Spawn == 140) {
WeaponSpawn(140 , pDevice);// M-23P
} else if(Weapon_Spawn == 141) {
WeaponSpawn(141 , pDevice);// G7A GAS
} else if(Weapon_Spawn == 142) {
WeaponSpawn(142 , pDevice);// M16
} else if(Weapon_Spawn == 143) {
WeaponSpawn(143 , pDevice);// KIA
} else if(Weapon_Spawn == 144) {
WeaponSpawn(144 , pDevice);// SR25
} else if(Weapon_Spawn == 145) {
WeaponSpawn(145 , pDevice);// M4 SUPER 90
} else if(Weapon_Spawn == 146) {
WeaponSpawn(146 , pDevice);// M92FS
} else if(Weapon_Spawn == 147) {
WeaponSpawn(147 , pDevice);// G36E
} else if(Weapon_Spawn == 148) {
WeaponSpawn(148 , pDevice);// MINI GUN
} else if(Weapon_Spawn == 159) {
WeaponSpawn(149 , pDevice);// L96A1
} else if(Weapon_Spawn == 150) {
WeaponSpawn(150 , pDevice);// L96A1
} else if(Weapon_Spawn == 151) {
WeaponSpawn(151 , pDevice);// M16A1 AP
} else if(Weapon_Spawn == 152) {
WeaponSpawn(152 , pDevice);// LAW
} else if(Weapon_Spawn == 153) {
WeaponSpawn(153 , pDevice);// CLAYMORE MINE
} else if(Weapon_Spawn == 154) {
WeaponSpawn(154 , pDevice);// HEARTBEAT SENSOR
} else if(Weapon_Spawn == 155) {
WeaponSpawn(155 , pDevice);// AIRSTRIKE BOMB
} else if(Weapon_Spawn == 156) {
WeaponSpawn(156 , pDevice);// MK16 SCAR-L
} else if(Weapon_Spawn == 157) {
WeaponSpawn(157, pDevice);// UZI
} else if(Weapon_Spawn == 158) {
WeaponSpawn(158 , pDevice);// M60
} else if(Weapon_Spawn == 159) {
WeaponSpawn(159 , pDevice);// SPAS-12
} else if(Weapon_Spawn == 160) {
WeaponSpawn(160 , pDevice);// R870
} else if(Weapon_Spawn == 161) {
WeaponSpawn(161 , pDevice);// G23
} else if(Weapon_Spawn == 162) {
WeaponSpawn(162 , pDevice);// AUG A1
} else if(Weapon_Spawn == 163) {
WeaponSpawn(163 , pDevice);// UMP
} else if(Weapon_Spawn == 164) {
WeaponSpawn(164 , pDevice);// AK-74U
} else if(Weapon_Spawn == 165) {
WeaponSpawn(165 , pDevice);// MSG-90
} else if(Weapon_Spawn == 166) {
WeaponSpawn(166 , pDevice);// K2
} else if(Weapon_Spawn == 167) {
WeaponSpawn(167 , pDevice);// K3
} else if(Weapon_Spawn == 168) {
WeaponSpawn(168 , pDevice);// K7
} else if(Weapon_Spawn == 169) {
WeaponSpawn(169 , pDevice);// K5
} else if(Weapon_Spawn == 170) {
WeaponSpawn(170 , pDevice);// M92F SE
} else if(Weapon_Spawn == 171) {
WeaponSpawn(171 , pDevice);// G23 SE
} else if(Weapon_Spawn == 172) {
WeaponSpawn(172 , pDevice);// SCAR-L BLACK
} else if(Weapon_Spawn == 173) {
WeaponSpawn(173 , pDevice);// M24 WOODLAND
} else if(Weapon_Spawn == 174) {
WeaponSpawn(174 , pDevice);// USP TACTICAL
} else if(Weapon_Spawn == 175) {
WeaponSpawn(175 , pDevice);// M590 CQB
} else if(Weapon_Spawn == 176) {
WeaponSpawn(176 , pDevice);// M4A1 CQBR
} else if(Weapon_Spawn == 177) {
WeaponSpawn(177 , pDevice);// L96A1 GHILLIE
} else if(Weapon_Spawn == 178) {
WeaponSpawn(178 , pDevice);// MP5 RAS
} else if(Weapon_Spawn == 179) {
WeaponSpawn(179 , pDevice);// AK-103
} else if(Weapon_Spawn == 180) {
WeaponSpawn(180 , pDevice);// SPAS-12 STOCK
} else if(Weapon_Spawn == 181) {
WeaponSpawn(181, pDevice);// M11 TACTICAL KNIFE
} else if(Weapon_Spawn == 182) {
WeaponSpawn(182 , pDevice);// NINJATO
} else if(Weapon_Spawn == 183) {
WeaponSpawn(183 , pDevice);// MACHETE
} else if(Weapon_Spawn == 184) {
WeaponSpawn(184 , pDevice);// P226
} else if(Weapon_Spawn == 185) {
WeaponSpawn(185 , pDevice);// AIRSTRIKE DESGINATOR
} else if(Weapon_Spawn == 186) {
WeaponSpawn(186 , pDevice);// UZI
} else if(Weapon_Spawn == 187) {
WeaponSpawn(187 , pDevice);// M24
} else if(Weapon_Spawn == 188) {
WeaponSpawn(188 , pDevice);// M60
} else if(Weapon_Spawn == 189) {
WeaponSpawn(189 , pDevice);// LAW
} else if(Weapon_Spawn == 190) {
WeaponSpawn(190 , pDevice);// M60
} else if(Weapon_Spawn == 191) {
WeaponSpawn(191 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 192) {
WeaponSpawn(192 , pDevice);// M67 FRAG
} else if(Weapon_Spawn == 193) {
WeaponSpawn(193 , pDevice);// SR25 SANDFIRE
} else if(Weapon_Spawn == 194) {
WeaponSpawn(194 , pDevice);// K3SPW
} else if(Weapon_Spawn == 195) {
WeaponSpawn(195 , pDevice);// M14
} else if(Weapon_Spawn == 196) {
WeaponSpawn(196 , pDevice);// MAC-10
} else if(Weapon_Spawn == 197) {
WeaponSpawn(197 , pDevice);// ANACONDA BLACK
} else if(Weapon_Spawn == 198) {
WeaponSpawn(198 , pDevice);// ANACONDA SILVER
} else if(Weapon_Spawn == 199) {
WeaponSpawn(199 , pDevice);// G.I.SHOVEL
} else if(Weapon_Spawn == 200) {
WeaponSpawn(200 , pDevice);// M4A1 DESERT WARRIOR
}
ademir
ademir
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200 armas no weapons spamer Empty Re: 200 armas no weapons spamer

Mensagem por oO>Kssio<Oo™ Dom Abr 29, 2012 12:15 pm

é Mas pra fazer funcionar precisa fazer mta coisa ainda...
oO>Kssio<Oo™
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200 armas no weapons spamer Empty Re: 200 armas no weapons spamer

Mensagem por ademir Dom Abr 29, 2012 1:57 pm

você não leu eu postei as 200 armas "Viu se ta escrito (SORCE DO WEAPONS SPAM)" então não fassa perguntas idiotas"

e tambem eu postei o sorce em outro topico "Jogar ou guardar " e "IDS"
ademir
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200 armas no weapons spamer Empty Re: 200 armas no weapons spamer

Mensagem por oO>Kssio<Oo™ Seg Abr 30, 2012 2:48 am

Ae mano vc não sabe diferenciar uma pergunta para uma citação
Se fosse uma Pergunta teria um ponto igual a esse "?" no final, Aprendeu
e não é "Weapon Spam" se escreve Weapon Spawner, pelo visto nem de português tu entende e ainda que dar um de programador...
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200 armas no weapons spamer Empty Re: 200 armas no weapons spamer

Mensagem por ademir Seg Abr 30, 2012 4:22 pm

Eu compilo e crio Servidores de jogos "Seu Mané" (flyff ,Grand Shase, e mais) ,Quero ver você compilar um Neuz.exe de flyff. Isso é só para verdadeiros programadores Não os que dizem ser falow

meu flyff é o unico privat server que tem o novo shop cart e Inventory
numca se vai por o shop muito menos o inventory

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